October 13th, 2006 (11:46 am)
As noted in a previous entry, I'd like to try my hand at writing a Pulp RPG adventure. I selected as my inspiration a Shadow radio drama entitled Gun Island. I'm also drawing on the inspiration of Lewis and Clark and the Corps of Discovery as the framing device to link the player characters together.
I then read a really nice blog entry from Dr. Rotwang on a concept called the Adventure Funnel. The concept is a means of getting ideas down on paper. What I appreciated about that entry is that the author not only provides a step-by-step presentation, he also provides examples of how it works, which I find incredibly helpful.
So, without further ado, here is Gun Island, put through the Adventure Funnel:
Goal: Stop Foreign Power from stockpiling weapons on island.
Obstacles: Pirates, Booby Traps on Island, Jungle Critters, Storm at Sea, Shipwreck?
Details: PC's are members of the Corps of Discovery, a special unit of the US Army. They have been assigned to survey an uninhabited Island in the Caribbean (possibly near Cuba?).
This island is actually the base of operations for a band on pirates who have agreed to serve as custodians for a large stockpile of ordnance. The weapons were placed in a booby-trapped bunker by a foreign power in the event hostilities should break out with the US. This way, they would have a more convenient first-strike option.
The bunker is located deep within the jungle of the island. Calling the jungle home is a variety of dangerous animals, insects and reptiles.
The PC's are being transported to the island in a chartered private yacht, which would be tempting target for the pirates.
There is also a storm brewing nearby that will create difficulty in sailing (and landing).
The Pirates are led by a "Captain John," a man with a thick accent, who claims that his real name is too difficult to pronounce. He usually uses trickery to lure victims nearby.
The favorite tactic is to feign a fire on his ship. The victim's ship will pull alongside and "rescue" the pirate crew. Then, in the night, the pirates overpower the crew and take the ship, killing the Captain and imprisoning. captive crew.
+++++++++++++++++++++++++++++++++++++++
Okay, I think this is a good start, and I do seem to have a number of things to build on. Now I have to turn these notes into some sort of a structured (but not railroady!) adventure. Comments, and suggestions appreciated.